eMule资源
中文名称:Introduction to RenderMan for Maya
资源类型:Bin
版本:W3D 教程
地区:美国
语言:英语
简介:
[通过安全测试]
杀毒软件:卡巴斯基个人专业版 5.0.391
病毒库:2006.03.03 09:21:49
[通过安装测试]Windows XP PRO SP2
[发布计算机系统]Windows XP PRO SP2
共享时间:10:00 AM - 22:00 PM
一般在共享服务器:DONKEY SERVER NO1
软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件
相关软件: Maya 7, RenderMan for Maya 1.1 或更高版本
运行时间: 3 小时. 4 分., 1 秒
介质: CD-ROM
学习制作电影品质的作品-"Introduction to RenderMan for Maya"提供三小时的教程,并且有具体项目作引导。让你更好的理解RenderMan for May,制作出与众不同的视觉效果。同时适用于新接触RenderMan for May的用户和搜寻节省时间的技巧的有经验的老用户。
"Introduction to RenderMan for Maya"提供有趣的、清晰的设计,旨在达到最好的效果,节省您的时间。热门主题涵盖"Introduction to RenderMan for Maya"包括:运用换位,ZBrush换位,普通的绘图、照相机运动模糊设置,景深效果,控制反射使用集合,全景照明、色彩渗透、图像技术为基础的灯光,分散落路面,Pixar的深色的阴影,路径的入出,Maya Paint Effects和程序后,习惯shaders,Renderman概况,并设计出了许多新的课程来。
Learn to create cinematic-quality imagery with the legendary performance developed by Pixar®. "Introduction to RenderMan for Maya" provides over 3 hours of project-driven training to increase your understanding of RenderMan for Maya and give your work a distinctive visual edge. Perfect for artists new to the powerful capabilities of RenderMan for Maya and experienced artists seeking time-saving tips and techniques.
"Introduction to RenderMan for Maya" provides fun, intuitive projects, designed to save you time and attain maximum results. Popular topics covered in "Introduction to RenderMan for Maya" include: applying displacements to surfaces, ZBrush displacements, normal maps, camera motion blur settings, depth of field effects, controlling reflections using sets, global Illumination, color bleeding, image based lighting techniques, sub-surface scattering, Pixar's Deep Shadow, Deep Shadows with fur, passes and outputs, Maya Paint Effects and post processes, custom shaders, RenderMan overview, and numerous additional lessons designed to.
Lesson Outline:
1. Introduction and project overview 1:46
2. Loading the RenderMan for Maya plug-in 3:57
3. Rendering different surface types and quality settings 11:17
4. Applying displacements to surfaces 3:50
5. Using displacement bounding box overrides 6:07
6. ZBrush displacements and normal maps 7:02
7. Creating high quality motion blur 6:13
8. Camera motion blur settings 2:48
9. Creating depth of field effects 8:19
10. Working with Ray Trace reflections 7:27
11. Controlling reflections with Sets 5:45
12. Realistic refractions 5:31
13. Using Global Illumination and Colorbleeding 11:41
14. Image-based lighting techniques 3:49
15. Baking Global Illumination data (gi brickmaps) for reuse 3:58
16. Sub-Surface Scattering 6:49
17. Using Pixar’s Deep shadow system 8:58
18. Deep shadows with fur 4:11
19. Rendering particles inside of RenderMan for Maya 5:27
20. Sharing Geometric Attributes across multiple surfaces 5:19
21. How to use Passes and Outputs 10:00
22. Rendering Paint Effects glows and post processes 6:19
23. Custom Shaders: constant shader 9:17
24. Custom Shaders: adding diffuse shading 5:17
25. Custom Double Sided Shader 10:28
26. Custom Switch Node: shading objects based on their names 12:16
27. Using texture files in your custom shaders 7:12
28. Tips / Tricks: flipping UV’s on the shader prior to texture mapping 2:18
Total Run Time:3:04:55
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